![]() ![]() Shields grant the chance to block attacks, reducing incoming damage by 75-95%.34 defense required for 100% mitigation at 100 heavy armor skill. -100 movement speed penalty while in combat.Highest damage mitigation scaling of the three armor types.Mitigation does not block any armor piercing damage.44 defense required for 100% mitigation at 100 medium armor skill. -50 movement speed penalty while in combat.Average damage mitigation scaling of the three armor types.Retired light armors (can no longer be crafted): Some light armors come with default enchants for specific skills. Each skill bonus adds +5% exp in that skill, so +3 Archery also adds +15% Archery skill exp. ![]() 54 defense required for 100% mitigation at 100 light armor skill. Lowest damage reduction scaling of the four armor types (tied with unarmored).There is only one article of clothing currently associated with the unarmored skill. Capping defense does not reduce any armor piercing damage.54 defense required to cap defense at 100 unarmored skill. Lowest damage reduction scaling of the four armor types (tied with light armor).But even so, capping defense is still a solid advantage. This means other stats such as dodge, shield block, and total health remain relevant against many mobs even if you cap your defense stat. So defense can reduce half of that 150 damage to 1, but the other 75dmg will still go through. For example, liches deal 150 damage, and half of that is armor piercing. You will still take any armor piercing damage as it is exempt from defense. Def Cap (At 100 Skill): How much defense you need at 100 armor skill to reduce normal damage to 1.īeing defense capped will reduce all normal damage you take to 1.Mit/Def Point (At 100 Skill): Amount of damage reduction per 1 defense at 100 armor skill.Movement (In Combat): How wearing that armor type influences your speed.Dodge Chance: How wearing that armor type influences your chance to avoid being hit.Armor Type: There are four armor types unarmored, light, medium, and heavy.Any armor piercing (arp) damage from certain mobs (or players with particular gear) is exempt, and cannot be reduced by any amount of defense. Damage taken is reduced by approximately 1.333% per 1 point of defense before applying any benefits from leveling up the armor's skill. This page also covers Shields and Targes.ĭifferent armor types reduce damage taken at different rates, as well as having different dodge modifiers and movement speed penalities while in combat. ![]()
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