![]() ![]() I found the ambience in “The Eight Pages” to be a bit more scary, as the audio ques like the piano keys being slammed on or the owl hooting are absent from this game. While you can interact with doors and windows, the animations aren’t as streamlined and smooth as they are in “Amnesia: The Dark Descent”. The graphics are still a bit outdated in comparison to the horror games out on the market today. Is it worth the ten dollars it sells for? Honestly, that depends. Slenderman isn’t the only one you’ll need to watch out for. I found that particular move to be a bit cheap, even if it did cause me to jump a little. At one point, Slenderman will have the ability to just pop right in front of you and end the game. Slenderman himself becomes a bit more aggressive the further along you get in the game, so expect some scary moments that are borderline unfair. Needless to say, I didn’t hang around to see if the thing could actually kill me. I noticed afterwards however that my movement speed was slowed to a crawl for about a minute. At one point, it caught me in the third level, jumped on top of me, and got directly into my face…but strangely wandered off after a short few seconds. It is a fast little sucker too, so be sure to reserve some of your sprint energy until you actually need it. Where Slenderman has the bad habit of popping up and spawning near you at the worst possible moment, this new monster physically chases you. My favorite addition to the series? You’ll be facing a new monster in addition to the dreaded Slenderman. You can also crouch in this game, though I’ve been too busy high-tailing it to really make use of that function. You can toggle the HUD, should you get tired of looking at the camera display. The game doesn’t seem to include any sort of tutorial, so if there is more to these mechanics, the game hasn’t done well enough in communicating that with the player. Besides being able to zoom a short distance, it doesn’t seem to do much else besides provide a level of extra suspense. #Slender the eight pages windows seriesNew to the series is your point of view, which happens to be through the eyes of a video camera. You can focus the flashlight with the right mouse button, which will serve a purpose later on in the game. Battery power and stamina are much more limited on the hardcore difficulty. The flashlight, as far as I can tell, has unlimited battery power on normal difficulty. You can sprint, though like “The Eight Pages”, you can tire out should you use it too much. The control scheme is roughly the same in that you’ll be able to move forward, back, and side to side. The sequel is still a seek-and-find, through and through. To avoid spoilers, I’ll hold off on saying anything more than that. You’ll quickly discover that something is wrong…surprise, surprise. In this case, you are Lauren, a woman who is visiting her friend Kate. These six stages do, however, tie into one larger story. While it’s refreshing to see something other than pages to collect, it’s still a variation on the same theme. You might have to turn on a set number of generators, for example, before progressing to the next stage. New to the series is the idea that the other stages won’t necessarily include pages to collect. Those who are able to speed run through “The Eight Pages” will be scrambling to find that next page before the mystery man himself catches up with them. The first mission after the prologue, for example, will task you with collecting eight pages in a forest-like setting…sound familiar? Not to worry, the layout of the level is completely different, as is the structures and objects you’ll see. The game is broken up into six different levels, each one tasking you with collecting or interacting with a set number of objects. This menu also provides the time it took for you to complete a particular level, allowing you to go back and attempt to complete them faster. ![]() The extras menu is place where you can view your scrapbook, which consists of various notes that you’ll be picking up along the way. The graphics settings include your common toggles like screen resolution, vsync, fullscreen, texture quality, bloom, anti-aliasing, and more. The options menu is fairly meaty, allowing you to adjust the difficulty, mouse sensitivity, gamma, key bindings, audio sliders, and various graphics settings. The main menu allows the user to start a new game, select a stage, view extras, and adjust game options. ![]()
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